Thursday, 25 September 2014

Lighting Techniques in TV and Film



Lighting Techniques in TV and Film


Using Pinterest, I analysed the three lighting techniques used in specific TV shows and films and what effect they have on an audience.

Here is a link to my Pinterest page:

http://www.pinterest.com/birdkirsty97/lighting-techniques-in-tvfilm/

Wednesday, 24 September 2014

Analysing a Film Trailer




Analysing a Film Trailer

The Hobbit: The Desolation of Smaug


Camera Angles 

The trailer for the second film in 'The Hobbit' trilogy uses a wide variation of camera angles to create different effects on the audience. 

There are a large amount of full shots and establishing shots in which the audience are able to see the full body of characters and a wide shot of the location they are in. One of the first establishing shots in the trailer is of Bilbo standing on his own inside Smaug's cave. In this shot the audience is able to see the character's entire body and attempt to analyse how he is feeling in that precise moment by looking at his stance and body language. Bilbo does not appear particularly brave in this shot despite the fact it is also a low angled shot which usually suggests superiority of the character. However, as the scene progresses the camera angle gradually raises possibly symbolising his gradual loss of belief in himself slaying the dragon. Whenever Bilbo and Smaug are in a scene together the camera angle is always lower when the shot is of Smaug emphasizing the dragon's power, strength and size compared to that of Bilbo. 

Another reason establishing shots are used frequently is due to the fact there is a wide range of locations and scenery in the film so the shots are used to make it clear to the audience where the scene is taking place.

Close up shots are sometimes used but not as often as the wider shots. One particular close up which stands out is the extreme close up of Thranduil's eyes where the audience are able to look directly into his eyes, accentuating the inhumane colour of them. The colour is very beautiful and the area around his eyes which we can also see appears flawless, reminding us of the perfection of the Elves. We can also interpret how Thranduil is feeling from the anxious and fearful look in his eyes which can give away a lot about a character. 


Low and high angled shots are used a lot in this trailer to determine superiority levels of characters. When Thorin is in the shot he is mostly shot from a low angle to show he is superior to the other dwarves and Bilbo. This may represent what level he feels he is on compared to them, not just how the audience are supposed to react to him. On the other hand, high angled shots are mostly used when the dwarves and Bilbo are in the shot. High angled shots are also often used when there is a wide shot of a location which make the characters look minuscule in comparison to the scenery around them, especially Bilbo. This could symbolise the size of the world he has been thrown into as such a previously insignificant character living in The Shire.

Over the shoulder shots are also used a couple of times in trailer when there is a conversation between two or more people. An example of this is when Gandalf and Bilbo are talking each other and this camera angle is used over both characters' shoulders to focus on only one character's reaction at a time. It is also used to make the audience feel like they are part of the conversation so has a very inclusive effect. 

There is only one cut in shot which stands out in the trailer and that is the shot of the ring on the ground. This shot is used to focus on a specific, important object that is significant to the plot. This object in particular is massively significant to the plot yet no one else but Bilbo knows that yet. The close up shot of the ring makes it seem like you are part of the secrecy and what Bilbo is hiding which most definitely makes the audience feel like a part of the story.


Editing

The way in which a film trailer is edited has a lot of impact on the audience and it can alter the whole feel of the trailer. The majority of transitions used between clips in the trailer are fading in and out effects which are frequent and quick. This makes the trailer action packed and keeps the audience's attention all the way through due to so many short, exciting clips being shown one after the other. Only snippets of the film are shown in the trailer as the aim is to not give too much away about the film but still leave the audience intrigued and wanting to watch it. 

Quite often in the trailer, clips overlap each other for instance the audience will hear dialogue from another scene of the film played over a clip with little or no dialogue. This is done to prevent the audience from possibly losing interest if a clip with no dialogue or sound in general was played as the aim is to keep attention for the entirety of the trailer. However, the dialogue-free clips could also build up suspense so they are used very occasionally. The length of the snippets shown is most definitely teasing the audience as it makes them want to see where the snippet was going. It also seems like the majority of the clips are faded out just before something is about to happen, making it even more intriguing. The shortness of the clips could also symbolise how quickly a lot happens in the film and how much happens in the film. 

At one point towards the end of the trailer, after fading to black the shot stays black for approximately 3 seconds which could make the audience think the trailer has ended so they are surprised when another snippet of the film is played, possibly giving them an idea of what the film is going to be like. This is then followed by a small number of slightly longer clips and another longer fade to black shot. 

The last part of the trailer is only clips of Bilbo and Smaug which are very short and sudden. These clips often fade to black whilst Smaug is talking to create an eerie effect and could make the audience feel tense because it is as if you don't know where the sinister voice is coming from when Smaug is not actually on screen. This almost puts the audience into the perspective of Bilbo and makes them feel like they are included a lot more.








Tuesday, 23 September 2014

Camera Angles: Fight Club


Camera Angles: Fight Club


EXTREME CLOSE-UP
  
This camera angle has been used to focus only on the character's facial expression, particularly the eyes. The eyes give away a lot of how the character is feeling especially in this shot as it is clear the character is terrified. There is nowhere else the audience can look apart from the character's face so it creates discomfort and a claustrophobic effect on the viewer.


ESTABLISHING SHOT / FULL SHOT
       
This shot could be classed as an establishing shot as it makes the location and the characters in that location clear to the audience. The location appears to be a high level parking lot due to the image of the skyscrapers close up outside of the window. The positioning of the characters also leaves their relationship open to interpretation. Due to the full body shots it could also be classed as a full shot.                

OVER THE SHOULDER SHOT

An over the shoulder shot is used here to make the audience feel like they are almost part of the conversation. There is dialogue occurring during this shot between the two characters but you can only see the reaction of one character. This could mean the director wants the audience to focus only on how this character is feeling.




CUT IN / CUT AWAY
      
The cut in / cut away shot is used to focus on a particular and significant object. This shot could be used to focus on an object the audience needs to remember or an object that furthers the plot. The Starbucks Coffee is focused on to create the impression of your typical American aspects of an everyday office.





LOW ANGLED SHOT / MID SHOT                        

The low angle shot is used to make the character or the audience feel inferior to a certain character or object. In this case, the audience is put into the shoes of the character and made to feel intimidated and belittled by the character in the shot. This is also helped by the character's intimidating facial expression which is clear due to it being a mid shot of him.



LONG SHOT / WIDE SHOT




A long shot shows the audience a full shot of a character or an object. In this shot the audience can see the full body of the character, analyse the positioning of them, and their body language. These aspects can give away a lot about a character. In the shot the character is standing in the middle of a road but looking at her body language it does not seem to phase her, inferring she is a very careless character.


CLOSE UP / MID CLOSE UP


This shot is known as a close up or a mid close up as it is not close enough to the character to be named an extreme close up. This particular camera angle is usually used to focus on a character's facial expression however, in this shot it seems slightly ironic as the majority of the character's face is covered by sunglasses and cigarette smoke. This makes the character seem extremely mysterious due to them being so difficult to analyse even when the audience has such a close look at her. 

HIGH ANGLED SHOT


High angled shots are used to make a certain character or object appear inferior to the audience, another character or an object. In this particular shot the character is portrayed as incredibly vulnerable due to the high angled shot and also the gun placed inside his mouth by an unknown character. It makes it clear that the two characters are on completely different superiority levels and also almost makes the audience feel like they are holding the gun which will have different effects depending on how the viewer                                                                                         feels about the character.